Âé¶¹ÒùÔº

April 23, 2025

Video game-inspired algorithm rapidly detects high-energy particle collisions for future fusion reactors

Visualization of collision detection outcomes in the NuBDeC simulation. Box (a) and (b) host the green and the purple triangles, respectively, and the pink triangles span across the boundaries of the two boxes. Credit: Computer Âé¶¹ÒùÔºics Communications (2024). DOI: 10.1016/j.cpc.2024.109490
× close
Visualization of collision detection outcomes in the NuBDeC simulation. Box (a) and (b) host the green and the purple triangles, respectively, and the pink triangles span across the boundaries of the two boxes. Credit: Computer Âé¶¹ÒùÔºics Communications (2024). DOI: 10.1016/j.cpc.2024.109490

An innovative algorithm for detecting collisions of high-speed particles within nuclear fusion reactors has been developed, inspired by technologies used to determine whether bullets hit targets in video games. This advancement enables rapid predictions of collisions, significantly enhancing the stability and design efficiency of future fusion reactors.

Professor Eisung Yoon and his research team in the Department of Nuclear Engineering at UNIST announced that they have successfully developed a collision detection algorithm capable of quickly identifying collision points of high-speed particles within virtual devices. The research is in the journal Computer Âé¶¹ÒùÔºics Communications.

When applied to the Virtual KSTAR (V-KSTAR), this algorithm demonstrated a detection speed up to 15 times faster than previous methods. The V-KSTAR is a digital twin that replicates the Korean Superconducting Tokamak Advanced Research (KSTAR) fusion experiment in a three-dimensional virtual environment.

Fusion energy, often referred to as artificial sun energy, relies on the injection of high-energy to heat the to temperatures akin to those found in the sun. However, if some of these particles stray from their designated paths and collide with the reactor wall, they can cause damage or disrupt the fusion process.

The research team has combined collision detection algorithms from the to tackle this collision detection challenge, resulting in a new algorithm that operates 15 times faster than the traditional Octree method. The Octree method divides space into distinct sections and checks for particle presence within those sections; conversely, the newly developed algorithm performs calculations only when necessary.

Get free science updates with Science X Daily and Weekly Newsletters — to customize your preferences!

Previously, the detection process required constant calculations of approximately 300,000 particles colliding with walls divided into 70,000 triangles. With the implementation of the new algorithm, about 99.9% of calculations can now be excluded through simple arithmetic operations. Additionally, the triangle partitioning of the collision area facilitates the computation of intersection points between particle trajectories and wall surfaces, even within the complex three-dimensional shapes of fusion reactor structures.

This algorithm effectively highlights heat concentration areas on the inner wall within the V-KSTAR display, allowing designers without specialized knowledge to intuitively identify risk zones.

"Our algorithm has enabled the Korean Institute of Fusion Energy (KFE) to enhance its neutral particle beam simulator by extending it into a three-dimensional framework," said Professor Yoon. "This advancement allows for improved visualization of light path distributions in optical diagnostic equipment and supports the analysis of magnetic field perturbations.

"Furthermore, the detection algorithm we developed serves as a crucial technological innovation, playing a significant role in the comprehensive three-dimensional expansion of V-KSTAR beyond just tracking neutral particle beams.

"We are planning further research based on GPU supercomputers, which offer faster processing speeds than conventional CPU computers. This will facilitate high-speed computations crucial for our ongoing projects."

More information: Taeuk Moon et al, Development of novel collision detection algorithms for the estimation of fast ion losses in tokamak fusion device, Computer Âé¶¹ÒùÔºics Communications (2024).

Load comments (0)

This article has been reviewed according to Science X's and . have highlighted the following attributes while ensuring the content's credibility:

fact-checked
trusted source
proofread

Get Instant Summarized Text (GIST)

A video game-inspired algorithm enables rapid detection of high-energy particle collisions in virtual fusion reactors, operating up to 15 times faster than previous Octree methods. By minimizing unnecessary calculations and efficiently mapping collision points, it improves reactor design, stability, and visualization of risk zones, supporting advanced simulation and analysis for future fusion energy systems.

This summary was automatically generated using LLM.